using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu]
public class DiceSettings : ScriptableObject
{
    [Header("Dice")]
    public float Scale;
    public float DiameterToHeight;

    [Header("Tossing")]
    public int Count;
    // public int Times;
    public Vector3 RegionStarting;
    public Vector3 RegionEnding;

    [Header("Timing")]
    public float RecordingTime;
    public float LastingTime;

    [Header("ResultSaving")]
    public string OutputFile;
}
